The kitchen is the room where a parent who wants to cook, and a helper who is cooking with her, most often run into each other. A walker, a chair, a pot of soup, and an open refrigerator door can fill a kitchen fast. The sizing question is not whether the kitchen is big. It is whether two people and a walker can use the same floor at the same time without a crash.
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Measure the walkway at its narrowest point
Use a tape measure to find the narrowest clear width on the route she uses most: between the counter and the table, between the sink and the stove, and between the open refrigerator door and the opposite cabinet. Measure with the refrigerator door open and again with it closed. Mark the narrowest spot with painter's tape so you can see it from the doorway.
Walk the route with the walker and a helper
Do not trust the tape alone. Walk the route with the walker in both directions. Have a helper walk beside her, carrying a pot of water or a cutting board, the way the work actually happens. Note any point where the walker has to turn sharply, where the helper has to step behind her, or where a loose rug or cord shifts under the wheels. Remove loose rugs and tuck cords away from the route before you decide anything else.
Test reach and turns at the sink and stove
Stand where she stands, with the walker in front. Can she reach the faucet, the dish rack, and the range controls without leaning far? Can she turn at the sink without catching the back of a chair? If she needs a seat while she prepares food, check whether it has a stable base and a back, and whether it can be pulled out and returned without blocking the walker or the helper. A chair that rolls is not a good choice for a kitchen stop.
Move what she uses most into easy reach
Look at the cabinets and drawers she opens every day. Plates, cups, the coffee maker, the pan she uses most, and the spices she reaches for first belong in the band between her hip and her shoulder, where she can get them without a stretch. Things she rarely uses can go higher or lower. Write the new layout on a card so the next helper puts things back in the same place.
Decide what changes and what stays
Some changes are small: moving a stool, rehanging a towel bar, clearing a counter at the end of the path. Others are bigger, like moving a table or a chair out of the walkway. Make the small changes first, then walk the route again. If the path still does not work with both people in it, the next question is about the room, not the person. Ask the family whether the table can move, and whether the chair can go to another room.